AI Insights · Timothy · October 2021
Top 5 Digital Pacifier Games on Android in Africa Q3 2021
In Q3 2021, the top 5 digital pacifier games on Android in Africa showed varied performance metrics in downloads, revenue, and active user trends, with insights provided by Sensor Tower.
In Q3 2021, the top 5 digital pacifier games on the Android platform in Africa demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance, with data sourced from Sensor Tower.
PK XD: Fun, friends & games from Afterverse Games experienced fluctuating weekly revenue, peaking at approximately $982 in mid-September. Weekly downloads saw a downward trend, starting from 51.7K in late June and dropping to around 20.7K by the end of September. Active users also showed a similar decline, from around 501.5K in late June to 451K at the end of the quarter.
Talking Tom Gold Run by Outfit7 Limited saw a notable peak in weekly downloads, reaching over 132K in late June, followed by a fluctuating trend that ended at around 87.2K in late September. Weekly revenue showed a declining trend, starting at $144 and dropping to $62 by the end of September. Active users maintained a relatively stable trend, fluctuating around the 1.4M mark throughout the quarter.
Talking Tom Hero Dash, also by Outfit7 Limited, witnessed a peak in weekly downloads of approximately 110.4K in late July, with a gradual decline to around 77.9K by the end of September. Revenue trends were relatively stable, with peaks and troughs, ending at around $136. Active users peaked at approximately 1.3M in early August and showed a slight decline towards the end of the quarter.
codeSpark - Coding for Kids from codeSpark saw a significant increase in weekly downloads, starting from just 3 in late June and peaking at around 2.1K by the end of August. Weekly revenue followed a similar upward trend, starting at $33 and reaching $260 by mid-September. Active users saw a peak of approximately 1.8K in early September, followed by a decline to around 217 by the end of the quarter.
Hill Climb Racing by Fingersoft maintained a consistent weekly download trend, peaking at around 93.2K in mid-August and then gradually declining to around 51.4K by late September. Revenue showed a stable trend with minor fluctuations, ending at approximately $83. Active users were consistently around the 1M mark throughout the quarter.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.